Relic Island Negotiation Simulation

  • Reference: NEGW-1-E

  • Publication Date: Apr 26, 2021

  • Source: IESE (España)

  • Type of Document: Simulation

Only available for professors and Academic institutions

Description

Duration: 45-60 min
Type of game: Single-player, Multi-player
Relic Island is a competitive negotiation simulation set amidst a battle for profits between tourist transport companies. Co-developed with the esteemed IESE Business School and based on a case written by Kandarp Mehta and Guido Stein, this real-time multiplayer experience is perfect for graduate students and executive education programs. The simulation aims to teach participants the art of negotiation, game theory, and collaboration in a high-stakes competitive environment.

The simulation features a user-friendly interface for both instructors and participants, allowing them to focus on the learning experience. Group debriefing sessions ensure memorable insights and facilitate a deeper understanding of negotiation strategies and conflict resolution techniques.

Learning Objective

- Develop negotiation skills and strategies to navigate challenging business conflicts and reach mutually beneficial outcomes.
- Enhance collaboration and communication abilities to achieve peaceful solutions in competitive scenarios.
- Understand the importance of balancing self-interest with collaborative efforts in a business context.
- Gain insights from efficient group debriefing sessions that reinforce learning and encourage continuous improvement.
The Relic Island Simulation places participants in the role of stakeholders in competing tourist transport companies. They must navigate a tense environment and negotiate with one another to reach a peaceful resolution or risk losing everything in the battle for profits. The real-time multiplayer experience fosters an engaging and competitive learning environment where participants must hone their negotiation skills and work collaboratively to achieve success.